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All about Tribebook:Get of Fenris (Revised) by Bjørn T. Bøe. LibraryThing is a cataloging and social networking site for booklovers. A list of all Rank 1 Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of.

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A cuckoo-spirit teaches this Gift. The player reflexively spends one Willpower point. Wyrmfoe Wyrmfoe is an information database for Werewolf: However, Great Fenris demands a sacrifice for his intervention — usually the left hand of the summoner. The Fenrir who learns this Gift never enters fox frenzy; instead, he enters a berserk frenzy, regardless of the stimuli.

The Venris spends one Gnosis point and rolls Willpower difficulty 6. The Fenrir have spread far and wide, but their home is in the North. By raking his claws over stone, steel, or another hard surface, the Ahroun hones them to razor sharpness. Snarl of the Predator Rank 2 Get of Fenris Gift The Garou lets out a feral snarl that terrifies opponents and cows them into submission.

This Gift allows the Fenrir to draw on the power of earth for protection, just as the legendary trolls and even Jotunn were able to do.

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Tribebook:Get of Fenris (Revised) by Bjørn T. Bøe | LibraryThing

Wyrmfoe Wyrmfoe is an information database for Werewolf: The Garou may slow a fleeing not charging foe, making him easier to catch. When Odin imprisoned Brunhilde in a ring of fire, it was Sigurd who dared the fires and rescued her.

Core book revised 20th Anniversary Edition. The only exception to this is soaking damage. Storm-spirits, which the Get call Sturms, teach this Gift. Like Sigurd, Get of Fenris with this Gift need not fear flame. The effects last for a day.

Once the Gift has been activated, the Garou suffers no wound penalties whatsoever, and will not fall until her foe is dead, at which point she dies immediately. His enemy immediately experiences the pain from wounds received by the Fenrir.

This will aid Stamina and Soak rolls. For each success, he may add one dot to any Attribute; these dots may be split among different Attributes, or all applied to the same one. For the rest of the scene, the Garou cannot fail any task involving Stamina.

Tribebook:Get of Fenris (Revised)

As long as the Gift is in effect, the Garou may ignore wound penalties and the debilitating effects of her Battle Scars; even those that have lost a limb may fight as if whole. This Gift allows a werewolf to heal fire damage as if it were bashing. By raking his claws over stone, steel, or another hard surface, the Ahroun hones them to razor sharpness.

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The player spends on Rage point, and the Ahroun takes a full turn sharpening her claws. To affect Garou of higher rank, the player must score a number of successes equal to twice the difference of rank between the Garou and the target.

This Gift is taught by an earth elemental. The player spends a Gnosis point. A wolf-spirit teaches this Gift. Few Garou are as territorial as the Get of Fenris.

The Fenrir who learns this Gift hardens himself against fear, even on an instinctual level. Visage of Fenris Rank 1 Get of Fenris Gift The Get appears larger and more fearsome, commanding respect from peers and cowing his foes.

This Gfit has served them well in their homelands, allowing them to run over snow or ice as if it were solid ground without sinking in or leaving footprints. The effects last for one turn per success, during which the target listens to only his most base instincts and behaves like a wild animal. The player spends one Gnosis and one Rage, then rolls Willpower difficulty 8.

For each two successes, one physical Attribute dot can be shifted for the rest of the scene.