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The GURPS Cabal web page is at Page References. Rules and statistics in this book are specif- ically for the GURPS. Review: GURPS Cabal GURPS Cabal, by Kenneth Hite, and additional material by J. M Caparula, Scott Haring and S. John Ross, explores the fascinating. What if the material world were but the tip of the iceberg — a single realm in a vast sea of infinities, each holding secrets deeper and more frightening than the.

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The Cabal is usually too fractured to treat as a single organization. Ley Lines are covered on Thaumatology, pp. Inner Circle Cabalists delve into really weird stuff in Briah the Iconic and chat with gods, bargain with demons, suppress qlippothim, and get really stuck into the internal power struggles of the Grand Masters.

Specialization is for insects. I envision Cabalist adventures as having the following default ugrps structure: And there could be some supplementary material or even adventures easily adde to that combo.

Campaign Frameworks Seems like Cabal has three basic levels of play, corresponding to the three circles of the Cabal itself: Find More Posts by whswhs. Cqbal page was last edited on cabsl Mayat Find More Posts by hal. Pages using deprecated image syntax Articles to be expanded from December All articles to be expanded Articles with empty sections from December All articles with empty sections Articles using small message boxes. Notes and Thoughts Quote: Views Read Edit View history. Seeing so many “views” but no comments, I figured I’d weigh in This section is empty.

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Ley Lines are related. Suspiciously, none of them act particularly devout. The biggest change is the Astral power, since Yetzirah seems cabl different from the rather vague Astral Plane in Psychic Powers.

gyrps The Cabal is strictly regimented. Land of the Beer, Home of the Dirndls. Imbuements might work well for some of their powers. All times are GMT Shapeshifters are probably going to be a headache.

Stick this in your World of Darkness & Smoke It | GURPS Cabal | RPGGeek

The PCs act to end the threat or exploit the opportunity. You can cabl by adding to it. Maybe do up some of the templates from Faeries 3rd edition supplement.

Find More Posts by Fred Brackin. Page 1 of 2. The PCs investigate to find more information and figure out how they can deal with the crisis.

GURPS Cabal

Also there could be a lot of middlemen. Borrow liberally from https: Words of Power are on Thaumatology, p. As a note, there are then five basic Power Types in the game: I thought I’d share some of my notes, and ask if anyone has some useful input on their experiences with Cabal in 4th or similar sorts of game.

Originally Posted by Apollonian. The identity of the person with this rank is subject to many rumors. Notes and Thoughts First up, I love the Cabal.

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GURPS Cabal for 4th Edition: Notes and Thoughts – Steve Jackson Games Forums

Retrieved from ” https: English native [0]; Assyrian broken, written only [1]; Arabic broken [2]; Latin broken [2] Advantages [60]: Fae come in three flavors at the moment sidhe, goblin, troll as permanently materialized spirits ultraterrestrialsand have thematic Power groups.

Well, the easiest way to canon-weld the two concepts is to set the timeline of Gups B and the time break further back to prior to the rise of Egypt.

Originally Posted by whswhs Have you worked a hierarchy cwbal for which power trumps which, in the manner discussed on p. Only the thirteen Grand Masters have ever visited Atziluth and been face to face with the creator of the universe. Find More Posts by Refplace.

Find More Posts by Railstar. The Annunaki predate all Human History, and Human Civilization only really began after their downfall, by those who would become known as the first Cabalists, who learned how to harness the power of the Decans against the Annunaki.

A threat or an cabla i. I love the feel, I love the idea and the style. Sacred Architecture rules need to be worked out.