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Kingdoms of Kalamar Campaign Setting Sourcebook. The Kingdoms of Kalamar is a big and ambitious campaign setting that harkens back to. Kingdoms of Kalamar (d20) : Home of Knights of the Dinner Table, HackMaster, Kingdoms of Kalamar. Kingdoms of Kalamar: Campaign Setting Sourcebook (Dungeons & Dragons d20 Fantasy Roleplaying) [Kenzer & Company Staff] on *FREE*.

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Kingdoms of Kalamar: What is it and does it suck?

kingcoms Now the DM can have his book and the players can have theirs. The following is a list of future products that was posted if Kenzer’s KoK message board by Dave Kenzer himself: The second Appendix talks about cities in Tellene. Your ad here, right now: And the armor they’ve presented here doesn’t fill any new niche–most have exactly the same stats as existing armor, and substitute some goofy name like rope armor to make it unique.

When the new campaign setting first came out I glanced at it in the local game store but eventually put it down because it was not as flashy as some of the other products that were on the shelves. Warfare and Technology is lacking in the mention of kf technology beyond that useful in warfare, and even that is limited to describing the type of metal used.

kingvoms Last edited by sonofzeal; at The national descriptions detail kibgdoms ruler, political concerns, economy, and several of the cities of the nation. Kingdoms of Kalamar – 4e? I agree with people on RPGnet that it looks like they just made kingdomss random name generator. Since it’s 3rd ed and not 3. Join Date Mar Posts I thought maybe this was a fluke of my copy, but I have since verified that this is the case with most if not all of the copies of the book.


Originally Posted by Anecronwashere. Even so, that’s a lot of gods. Lastly, there is a combination index and glossary, which is extremely nice. The Wild Lands were first settled by Fhokki and Deyj tribes who migrated into the region from the south. The chapter ends with a summary of the geographical features of the region divided into woodlands, mountain ranges, hills, wetlands, bodies of water, and rivers.

The color pieces are given ov little more free reign, but they’re still incredibly static, like chunks of fantasy caught in amber–a copse of trees that are interesting ’cause they’re, well, really really big. The climate ranges from temperate to sub-tropical.

Overall, the book has a dry history book feel to it, but it is full of information and I love the political settings. Books compatible with other editions are noted in the full product description. Mythos of the Divine and Worldly detailed the setting’s 43 gods.

Kingdoms of Kalamar

This Appendix also has a chart listing each country, its capital city, its population, its ruler, and its resources. The colors for the book are somewhat unusual, brown, purple and grey. That couldn’t be further from the truth.

The few exceptions to this are sidebars with magic items which break the rules in boring ways, kina imbalanced like making a ring of invisibility that functions just like a wand of invisibility and the utterly unusable “master NPC reference chart”.


Eventually, however, I took a closer look and discovered a wealth of history and stories contained within the book. Occasionally a nonhuman city is detailed in this section. Each chapters describes iingdoms nations of each region, major cities, and topology.

I’m going to be honest, “the Welsh became a Great Power and conquered Germany” is almost exactly the opposite of the explanation I was expecting.

Listing crimes and the kaoamar level of punishment for each of them. Flavorful, and gives a feel for the setting, but again, rather dull. The maps are attached with some sort of stickum, so you can pull them out without harming the book.

The Appendixes cover the constellations and moons, a chronological record of events and the five different calendars in use.

Appendix II is a breif listing containing pertinent details of the cities listed in the book. Whether you prefer to join raiding parties in the cold barbaric north, step on board a pirate ship in a cosmopolitan bay area, explore ancient cities and dark jungles on a tropical southern isle, wage front-line combat in a matriarchal society battling Imperial legions, journey deep into the harsh desert homes of savage creatures, slip through the shadowed streets of cities ruled by ancient and modern evils, or whatever locale you desire, you can find it here.

The Modules The jingdoms are simple to use, well written and include the aforementioned Image Quest system.